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Summary of Qualifications

Over seven years of progressive experience and two released games.  Demonstrated expertise in:

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Environment creation

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Architectural design

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Texture creation

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Traditional art

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Concept design

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Model design

PROFESSIONAL Experience

 2003  Epic Games UT2K4 sponsored by Atari 

Level , Concept, Texture, and Model Designer Contractor                    

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Participated in the development of UT2k4

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I created three different maps (DM-1on1-Desolation,  AS-MotherShip, and DM-Hyperblast) did all of the visuals and also helped with the last game-play arrangements for AS-Fallencity,  also helped on AS-Robotfactory for a short period till we got another level designer.

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Created Textures and models for four different maps ( DM-1on1-Desolation, AS-MotherShip, DM-Hyperblast, and AS-Fallencity)

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Created 5 high poly concepts as a base model for the final low poly models (Human ship,  Skarrj ship,  Ion cannon turret,  mini-gun turret, and the link turret).

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Drew the main concept for AS-Convoy main truck.

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I helped the assault side of UT2k4 with any models or textures needed.

 2001  Kamehan Studios sponsored by Microprose-Infogrames 

Level and Texture Designer Contractor

bullet Participated in the development of Tactical Ops/Assault on terror, the game released to market on May 2001.
bullet I created four different maps for this game, (TO-Knights-Edge-B1, TO-Rebirth, TO-NovemberRain, and TO-BlazeofGlory).
bullet I created 269 textures for this game (TO-NevoGreek, TO-BrownTown, Desp-free1, TO-Desp-sol, TO-Desfact-1, DespUrban-materials, and Labdesp).
bullet My participation was to complete one third of the textures for the entire game.
bullet I helped my fellow team members to complete the job on time.

 2000  Infogrames              

Level Designer Contractor

bullet I created a level (CTF-Baranco) for Infogrames to be included in the Gold release of Unreal Tournament. (Was never released in the Gold release)
bullet I completed this level in three weeks.

AWARDS

bullet Awarded the highest scholarship given by the School of Visual Arts in New York.
bullet “Ownage” for DM-Nirvana2
bullet NAHS, Outstanding Artist, Morris Knolls High School, Rockaway NJ, June, 2001.
bullet Academic Excellence, Morris Knolls High School, Rockaway NJ, May, 2001.
bullet Teen Arts show golden award and tour of a computer painting through out the whole US (Grim Realities).
bullet “Ownage” for CTF-Baranco
bullet Certificate of Achievement, Most Outstanding in Art 4, Southern High School, Durham NC, 1999 – 2000.

MODIFICATION (MOD) Experience

 2004-2005  Community Bonus pack 2

Level Designer and Texture Artist

bullet Made three levels for the Community Bonus Pack 2 (Dm-TelMecoMex, DM-KroujKran, and ONS-Argento).
bullet Did all my textures and models for the three levels.
bullet Helped beta test and prepare maps for final release.

 2001  ORM mappack

Level Designer and Texture Artist

bullet Made one level for this 1on1 map pack of 5 levels DM-Nirvana.
bullet Lead of the project of three great friends to make a map pack that was visually impressive as well as in game-play.
bullet Highly anticipated map pack for the community and was received amazingly.
bullet Raved reviews from review sites. 
bullet Testing of and critiquing of the my friends maps.

Before the Unreal series and UnrealED

Level Designer as a User for Games such as:

bullet Doom2- Several maps mostly for single player play
bullet Duke Nukem 3D- Several maps mostly for single player play,  I did a series of five maps that followed a story never release.
bullet Quake- Made single player levels and some death match type levels.
bullet Quake 2- Made mostly capture the flag levels.
bullet Halflife- Made a few test maps and one CS map

(I did not release any of those maps or saved them because I was a kid and did it for fun mostly. I never thought I would actually do this stuff as a job. Still the information that I have worked on those engines is valuable)

COMPUTER SKILLS

3D Studio Max 3.1-8, Maya7-2008, Adobe Photoshop, Zbrush 3.1, Mudbox, Ued 3, FinalCut Pro, After effects, Illustrator,  Microsoft Front page, Outlook, Word, Windows Vista.   

LANGUAGES

Spanish and English (Fluent)

Education

Computer Arts program, School of Visual Arts in New York City. 2004 to present (Senior GPA 4.0)

Computer Graphic Design, (Sophomore GPA 3.4) County College of Morris, Randolph, NJ 2001-2004

High School Diploma, Morris Knolls High School, Rockaway NJ, June 2001 

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