Summary of Qualifications
Over seven years of progressive experience and two released
games. Demonstrated expertise in:
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2003
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Participated in the development of UT2k4 |
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I created three different maps (DM-1on1-Desolation, AS-MotherShip, and DM-Hyperblast) did all of the visuals and also helped with the last game-play arrangements for AS-Fallencity, also helped on AS-Robotfactory for a short period till we got another level designer. |
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Created Textures and models for four different maps ( DM-1on1-Desolation, AS-MotherShip, DM-Hyperblast, and AS-Fallencity) |
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Created 5 high poly concepts as a base model for the final low poly models (Human ship, Skarrj ship, Ion cannon turret, mini-gun turret, and the link turret). |
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Drew the main concept for AS-Convoy main truck. |
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I helped the assault side of UT2k4 with any models or textures needed. |
2001 Kamehan Studios sponsored by Microprose-Infogrames
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Participated
in the development of Tactical Ops/Assault on terror, the game released
to market on May 2001.
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I created four different maps for
this game, (TO-Knights-Edge-B1, TO-Rebirth, TO-NovemberRain, and TO-BlazeofGlory). |
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I created 269 textures for this
game (TO-NevoGreek, TO-BrownTown, Desp-free1, TO-Desp-sol, TO-Desfact-1,
DespUrban-materials, and Labdesp). |
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My participation was to complete
one third of the textures for the entire game. |
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I helped my fellow team members to
complete the job on time. |
2000 Infogrames
Level
Designer Contractor
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I created a level (CTF-Baranco)
for Infogrames to be included in the Gold release of Unreal Tournament.
(Was never released in the Gold release) |
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I completed this
level in three weeks. |
AWARDS
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Awarded the highest scholarship given by the School of Visual Arts in New York. |
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“Ownage” for
DM-Nirvana2 |
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NAHS, Outstanding
Artist, Morris Knolls High School, Rockaway NJ, June, 2001 |
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Academic Excellence,
Morris Knolls High School, Rockaway NJ, May, 2001 |
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Teen Arts show
golden award and tour of a computer painting through out the whole US
(Grim Realities). |
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“Ownage” for
CTF-Baranco |
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Certificate of
Achievement, Most Outstanding in Art 4, Southern High School, Durham NC,
1999 – 2000 |
MODIFICATION (MOD) Experience
2004-2005 Community Bonus pack 2
Level Designer and Texture Artist
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Made three levels for the Community Bonus Pack 2 (Dm-TelMecoMex, DM-KroujKran, and ONS-Argento). |
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Did all my textures and models for the three levels. |
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Helped beta test and prepare maps for final release. |
2001 ORM mappack
Level Designer and Texture Artist
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Made one level for this 1on1 map pack of 5 levels DM-Nirvana. |
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Lead of the project of three great friends to make a map pack that was visually impressive as well as in game-play. |
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Highly anticipated map pack for the community and was received amazingly. |
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Raved reviews from review sites. |
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Testing of and critiquing of the my friends maps. |
Before the Unreal series and UnrealED
Level Designer as a User for Games such as:
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Doom2- Several maps mostly for single player play |
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Duke Nukem 3D- Several maps mostly for single player play, I did a series of five maps that followed a story never release. |
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Quake- Made single player levels and some death match type levels. |
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Quake 2- Made mostly capture the flag levels. |
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Halflife- Made a few test maps and one CS map |
(I did not release any of those maps or saved them because I was a kid and did it for fun mostly. I never thought I would actually do this stuff as a job. Still the information that I have worked on those engines is valuable)
COMPUTER SKILLS
3D Studio Max 3.1-8,
Maya7-2008, Adobe Photoshop, Zbrush 3.1, Mudbox, Ued 3, FinalCut Pro, After
effects, Illustrator, Microsoft Front page, Outlook, Word, Windows
Vista.
LANGUAGES
Spanish and English (Fluent)
Computer Arts program, School of Visual Arts in New York City. 2004 to present (Senior GPA 4.0)
Computer Graphic
Design, (Sophomore GPA 3.4) County College of
Morris, Randolph, NJ 2001-2004
High School Diploma, Morris Knolls High School, Rockaway NJ, June 2001